Real Python, taught with games and small projects, for ages 10–14. The natural step after Scratch — and the foundation for AI, web, data, and every other programming course the child will meet later.
By the end of the programme, you will ship real deliverables.
Variables, types, conditionals, loops — written as text, indented correctly, debugged independently.
Two complete games using Pygame — sprites, scoring, collisions, sound. Real games children play and share.
Functions, parameters, return values — the moment programs stop being scripts and start being software.
Reading text and CSV files, saving high scores, simple data persistence — the gateway to bigger projects.
Tracebacks, common errors, the habit of reading what Python actually says — the most useful skill of all.
Two games and one tool — three published, runnable Python projects the child can demo.
Each phase builds on the last. Live instruction with reviewable deliverables.
Variables, types, input/output, conditionals, loops. The same building blocks Scratch used, now in text.
Drawing with code — the visual bridge from blocks to text. Functions and parameters introduced through art.
Pygame fundamentals. Sprites, the game loop, collisions. A complete first arcade-style game.
Reading text files, working with lists and dictionaries, saving game scores. The first useful tool the child writes.
A second, more ambitious game with multiple levels, sound, and score persistence between sessions.
A project of the child's choosing — game, drawing tool, or quiz — finished, polished and demonstrated.
Best fit for children who finished Scratch and are asking "when do I get to type real code?".
Children aged 10+ who never used Scratch — Python is a perfectly reasonable starting point at that age.
Children we expect to move into web, data, or AI in the next 2–3 years. Python is the universal foundation.
Visual, block-based coding. The standard first step — builds logic, sequence and pattern recognition without typing friction.
HTML and CSS — children build and publish their own website by the end. Creative, visual, and confidence-building.
Speed arithmetic, problem-solving strategy, and structured mock tests for competitive maths examinations.
A free demo class with the instructor. If it is not a fit, you owe nothing.